Digital Lighting & Rendering, Second Edition by Jeremy Birn

New Riders 2006, softcover, 7-1/2 x 9", 416 pages.

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic looking illumination, shadows, and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, the author shows you how to:

*** Master Hollywood lighting techniques to produce professional results in any 3D application.
*** Convincingly composite 3D models into real-world environments.
*** Apply advance rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images.
*** Design realistic materials and paint detailed texture maps
*** Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photo-realistic renderings.
*** Render in multiple passes for greater efficiency and creative control
*** Understand production pipelines at visual effects and animation studios.
*** Develop your lighting reel to get a job in the industry

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